Dragon’s Dogma 2 has been an fascinating journey. Over the previous week I’ve watched my Pawns slay drakes, floor griffins, and blind cyclopes. They’ve led me to unknown treasures, guided me on missions, and typically, for causes identified solely themselves, sacrificed their very our bodies to the Brine. It’s been an intriguing journey that has supplied greater than its justifiable share of enjoyable. Nonetheless, the extra I play I can’t assist however really feel like one thing is lacking.
Like many followers of the Dragon’s Dogma world, I too was pleasantly shocked when Capcom introduced that they had been engaged on a sequel over a decade later. I shortly drifted by fond reminiscences of my prior journey. One the place I began as a lowly archer, haphazardly scaling chimeras and hydras. I slowly discovered the ins and outs of the world, solely to be thrust again right into a nook by a brand new, extra highly effective, and sometimes extra mesmerizing menace. That problem pushed me ever ahead as I mastered numerous vocations, min-maxing my Arisen (the heroes of this world) in order that I could overcome the final word foe, the very dragon that took my coronary heart (in a violent manner, not in a fall-in-love-with-a-dragon manner like Donkey from Shrek). When it appeared clear that I had lastly triumphed over the sport’s brutal but enchanting challenges, I used to be thrust into the Everfall: A spot the place I might be part of Arisen from everywhere in the globe in an effort to defeat the sport’s true end-game boss. I traipsed by the world again and again, changing into ever extra highly effective as I rinsed the panorama and razed it clear of all treasures.
Then got here Dragon’s Dogma: Darkish Arisen. It was an growth that actually improved on every thing launched by this genuinely distinctive RPG expertise. It added extra intrigue with its Bitterblack Isle. It was a frightening mount to traverse, however one which left adventuring Arisen aptly satiated with its new enemies and highly effective gear held inside its intimidating façade. By the top of the journey, even Loss of life himself was nothing however a minor inconvenience in my seek for dominance.
Each the preliminary outing of Dragon’s Dogma and the expanded world of Darkish Arisen had been punctuated by the seemingly ceaseless choices for the Arisen themselves. Dragon’s Dogma has an fascinating tackle courses. They’re primarily based across the weapon you wish to use, but in addition degree independently of each other, even individually out of your total degree. Every one influences your stat will increase in several methods, nevertheless, leaving you to think about the way you construct your character with numerous roles, or should you simply wish to go pure into one factor. In a while, you’d even purchase twin Vocations, courses that benefited from two totally different colleges of energy in a manner. Magic Archer was my private favourite, leveraging the wanton destruction capabilities of magic towards the pinpoint accuracy of a bow and arrow. You could possibly really construct nevertheless you wished, switching issues up as you went, and discovering what labored for you. Having a Pawn that you might additionally customise was simply the icing on the cake.
Whereas the unique Dragon’s Dogma recreation was initially slept on, it will definitely grew to become considerably of a traditional. The eccentricities that made it so distinctive grew on gamers and cemented it as top-of-the-line motion role-playing video games of the fashionable age. So, it got here as no shock {that a} sequel being introduced would lead many to arrange to as soon as once more play their function as Arisen as we unraveled a brand new story in Dragon’s Dogma 2. With Darkish Arisen increasing on the core recreation, there was little doubt that Dragon’s Dogma 2 would pulverize our imaginations with gameplay and mechanics that transcended every thing that got here earlier than. The issue is, I, and I’m certain different followers, are nonetheless ready to be wowed.
Don’t get me mistaken, Dragon’s Dogma 2 is an effective recreation. If you happen to favored the primary one, there’s a robust risk that you just’ll like this one as properly. But it surely doesn’t really feel like a sequel. It’s as if the workforce form of forgot they even made Darkish Arisen. As I performed longer, I spotted what I used to be taking part in felt extra prefer it was constructing on the unique core recreation, ignoring the superb additions it had already obtained inside the growth that had breathed life into the sport and helped cement its reputation within the annals of RPG historical past (in addition to being one in every of Capcom’s best video games). The range it added to the sizable rogue’s gallery of mythological and fantastical creatures, the fascinating new weapons and armor, and an endgame that actually examined your mettle left followers chomping on the bit. It paved the way in which for what might observe and what actually ought to have adopted.
Most followers of Dragon’s Dogma anticipated Dragon’s Dogma 2 to construct upon that strong new basis, and fairly so. That’s normally how these items go: recreation comes out, recreation will get updates, recreation will get DLC that provides loads of new issues, recreation ends. Then: new recreation in sequence follows up and cherry-picks from the earlier recreation and continues to construct upon what made the earlier recreation nice in its ultimate state. In some way, someplace, Dragon’s Dogma 2 obtained misplaced on that path.
What we’ve got right here is an effective recreation that appears like a Dragon’s Dogma 2.0 slightly than a sequel. It doesn’t construct, and at factors feels pared again. There’s much less capability to construct precisely the character you need proper now, with Vocations being extra outlined and capped by their Maister skills. You’ll be able to nonetheless change into highly effective, nevertheless it all feels a bit extra inflexible, at the least in the mean time. Then there’s the dearth of a significant perpetual endgame in the mean time, one thing that even vanilla Dragon’s Dogma had. There’s no actual equal to the Everfall, not to mention an expansive dungeon like Bitterblack Isle.
This lack of “newness” is compounded by the truth that recreation director Hideaki Itsuno promised an even bigger recreation throughout the press run, and most moderately anticipated greater to imply extra than simply the dimensions of the panorama. Extra choices, extra selection, simply… extra. All of this was supplied by Darkish Arisen, which helped make Dragon’s Dogma be remembered so fondly.
Proper now, Dragon’s Dogma wants that. It wants an injection of one thing massive and one thing new. The nostalgia of the nice Pawn journey of yore is carrying off. Dragon’s Dogma 2 isn’t scratching that itch for that Darkish Arisen journey. I’d love nothing greater than to face face-to-face with dying as soon as once more in a creepy dungeon. To step right into a world with greater than only a cyclops, an ogre, or a griffin ready for me. To have vocations that be at liberty to experiment and never locked into typical courses like some other run-of-the-mill RPG. Whereas I’ve had enjoyable with Dragon’s Dogma 2, it hasn’t delivered on these fronts.
It wants… one thing. And what that one thing could also be is a brand new Darkish Arisen to rise. It doesn’t must be a Bitterblack Isle. The identical enemies don’t must return. However some ingredient must shake issues up in Dragon’s Dogma 2 to make it really feel like a real sequel, and a component that’s greater than only a “2” slapped onto a title.