We’re not fairly able to ship our remaining verdict on Dragon’s Dogma 2 proper now. Due to circumstances exterior of our management, we nonetheless want to complete the principle quest, after which take a look at how the sport handles New Recreation+ — which was a staple part of the unique Dragon’s Dogma.
After we’ve wrapped all of that up (hopefully inside the subsequent couple of days), we’ll be returning to this evaluation to be able to challenge a definitive conclusion and a rating.
Once you consider really memorable open world video games, it is exhausting to not image the likes of Elden Ring and The Legend of Zelda: Breath of the Wild. Each are finally taking pictures for various objectives, however they share a deep appreciation for discovery. Their worlds aren’t outlined by map markers; they’re designed in ways in which push gamers in the direction of the unknown, and that is what makes them so engrossing.
However there was a recreation all the best way again in 2012 that tried to seize that very same sense of journey — and it was referred to as Dragon’s Dogma. Initially, Capcom’s first actual foray into the fantasy RPG house was sadly overshadowed by Skyrim, however throughout the final half decade or so, the title has firmly established itself as a cult basic by way of constructive phrase of mouth. There’s an argument to be made that Dragon’s Dogma was truly forward of its time, with a transparent emphasis on ’emergent’ gameplay depth and a definite lack of handholding — common traits of crucial darlings right here in 2024.
And that brings us to Dragon’s Dogma 2 — a a lot deserved sequel that diehard DD followers have been ready 12 years for. Given the present open world panorama, Capcom may have simply modified course and crafted a extra… modernised instance of the style — however no, Dragon’s Dogma 2 is principally a retread of its predecessor, besides it has been handed the sources and finances that its imaginative and prescient calls for. The result’s an open world motion RPG that sits alongside Elden Ring and Breath of the Wild as some of the absorbing adventures we have ever performed.
The whole lot this recreation does, it does in service of the journey. And by that, we imply the overwhelming majority of your playthrough shall be spent travelling from place to put through the numerous, many treacherous roads that make up the title’s sprawling map. These pathways are the lifeblood of Dragon’s Dogma 2, providing up close to fixed thrills as you clamber over mountains, edge throughout creaking bridges, and dash between dusty trails. It is peak open world design, each in the best way it coaxes you ahead with impressive-looking landmarks, and in the way it feels to truly interact with the sport’s diversified geography.
However earlier than we proceed gushing, we should always in all probability present a rundown on Dragon’s Dogma as an idea. As was the case within the authentic launch, you play as a very customisable character referred to as the Arisen. Your (literal) coronary heart stolen by an omnipotent dragon, it is the Arisen’s obligation to trace the winged menace and turn into a hero within the eyes of the folks. Simply to be clear, this is not a direct sequel; data of the primary recreation is not in any respect required, though it gives you a higher appreciation for what Dragon’s Dogma 2 is making an attempt to do.
Certainly, this sequel seeks to enhance upon every part that Dragon’s Dogma received proper. It doubles down on exploration with a far larger map that is completely full of secrets and techniques, it fleshes out the motion with extra in-depth character lessons (or vocations, as the sport calls them), and it even strives for a extra nuanced narrative. On that remaining level, the primary recreation flirted with political intrigue however by no means fairly embraced it; the storytelling was pretty fleeting, counting on a handful of key cutscenes to specific tone and environment, instead of a extra typical, dialogue-driven plot.
It is a related form of deal in Dragon’s Dogma 2. There is no query that the narrative takes a backseat to the entire adventuring that you’re going to be doing, nevertheless it does attempt to provide a bit extra perception into the societal workings of its fantasy setting. Most of the predominant story quests, for instance, contain courtly plots and characters with questionable motives. It is all very theatrical, particularly when it comes to writing, which continuously borders on the kind of whimsical script you’d affiliate with Shakespearean stage performs.
It goes with out saying that the sport’s distinctive fashion of storytelling will not be for everybody — it is definitely not the form of character-focused RPG that we have turn into so accustomed to. However once more, Dragon’s Dogma 2 is all about gameplay, and we might dare counsel {that a} extra concerned narrative would detract from what the title does greatest. As a plot that merely bubbles away within the background — and provides you ample excuse to go off on far-flung adventures — it greater than will get the job executed.
Because it seems, everybody needs a favour from the Arisen. Nobles vie for the chosen one’s affect to additional their very own ambitions, whereas the peasants cry out for assist with their extra humdrum happenings. It is no shock, then, that facet quests are quite a few, sending you up and down the land seeking eventual glory. Most are genuinely fascinating and add context to the encompassing world, however the goals usually boil all the way down to go right here, get this, carry it again. Fortunately, that is one other state of affairs the place the power of the sport’s exploration carries the remainder of the expertise; the act of really journeying to your vacation spot is often the spotlight of any given quest.
And that is as a result of Dragon’s Dogma 2 goes all-in on making its map as dynamic as doable. Primarily, random occasions and enemies are key to maintaining issues contemporary. Whether or not it is a pack of squealing goblins or a ox-drawn cart being dismantled by a griffon, there’s virtually all the time one thing mad happening. There are even instances when complete teams of foes from a close-by cave or bandit camp shall be drawn into the fray, which ends up in utter chaos. in Skyrim whenever you’d see giants and mammoths having a go at wandering guards and assume, “wow, this recreation actually feels alive”? Effectively, Dragon’s Dogma 2 is like that, however taken to a brand new stage.
There’s additionally a smattering of very delicate survival mechanics, which assist keep that integral sense of journey. As you journey and inevitably interact in fight — there’s loads of fight — your most well being will lower as you are taking harm. A minimum of within the recreation’s early hours, this progressively degrading well being pool forces you to cease and relaxation after a troublesome struggle, both at a chosen campsite out within the wilderness, or at an inn. As such, there’s a component of threat versus reward to every tour, and it is enhanced by way of a beautiful day and evening cycle wherein extra harmful monsters (together with horror-tinged creatures, just like the dwelling lifeless) roam the roads after sundown.
Battling in opposition to these beasts is the place the sport arguably shines brightest. Fight within the authentic Dragon’s Dogma was wonderful as soon as you bought to grips with its barely jank mechanics, and the sequel simply pushes every part ahead. There’s now a powerful smoothness to character animations, whereas every enemy sort comes with its personal bag of methods that you’re going to must cope with. What’s extra, vocations are extremely diversified of their strategy, resulting in an enthralling diploma of experimentation as you attempt to discover a favorite.
Actually although, it is the texture of fight that is typically excellent — a feat that Capcom has achieved time and time once more over time with titles like Monster Hunter and Satan Might Cry. For the uninitiated, fight revolves round vocations and the strategies that they bestow, nevertheless it’s the way you deal with every encounter that issues. Monsters have particular weaknesses — harpies should be blasted out of the air earlier than they’re susceptible, for example — and a few vocations are significantly better suited to clobbering sure beasts than others. You can too use the encompassing terrain to your benefit, leaping onto bigger foes and climbing throughout them in a really Shadow of the Colossus method. It is all brilliantly dynamic, all the time providing other ways to sort out more and more loopy conditions.
Briefly, there’s little extra satisfying than touchdown a crushing blow to an ogre’s head, earlier than watching it reel from the impression and crash to the ground. However what separates Dragon’s Dogma from its friends is the way you manufacture that skull-smashing assault within the first place. It is a party-based system, the place your Arisen is joined on their journey by not-quite-human entities referred to as pawns. These AI-driven companions are central to each gameplay and the story, as they reside and die by the Arisen’s will. In battle, pawns act in keeping with their prior experiences, providing recommendation in the event that they’re aware of a sure foe.
They achieve stated expertise by way of their adventures with different gamers, and that is actually the crux of the pawn system as a complete. Taking part in on-line is not a requirement — staying offline will see that your recreation is populated by randomised Capcom pawns — however an web connection implies that you may encounter pawns from “different worlds”; secondary characters that every participant creates alongside their Arisen. Your predominant pawn is your fixed companion, and may they be employed by one other participant, they will achieve data that may be put to make use of throughout your personal excursions.
When you performed the primary recreation, you may already know the pawn system inside-out, and mechanically, it is just about equivalent right here within the sequel. Having stated that, apparent enhancements have been made to pawn AI. Extra particularly, pawns now struggle in keeping with their vocation. Mages and archers keep at a distance as shield-bearers and warriors wade into the carnage, stopping the moments of sheer frustration that might punctuate battles within the authentic launch.
General, the pawn system stays a novel promoting level. The pawns themselves nonetheless have an underlying weirdness to them, and it is amplified by the addition of pawn-to-pawn banter. New gamers may query why co-op is not at the least an possibility, however there is no denying simply how endearing your trusty pawns could be, particularly whenever you’re shoulder to shoulder within the warmth of battle.
Talking of which, getting busy on the battlefield might be whenever you’ll discover the one best flaw of Dragon’s Dogma 2. We’re, after all, referring to its uncapped body charge, which is able to fluctuating wherever between what looks like 15 and 60 frames-per-second on PS5. Now, an important factor to notice is that 90 % of the time, the title runs at a (comparatively) regular 30fps — and the sport performs so easily that almost all gamers in all probability will not even discover the extra minor dips. Nonetheless, when issues get hectic in the midst of a highway that is full of vegetation, after which the sport has to render loopy magic spell results over every part, the body charge can tank.
Hilariously, in the event you pan the digicam to the sky — away from the entire bushes, grasses, particles, lighting results, and shadows — you may see the body charge skyrocket to a strong 60. That is additionally the case whenever you enter The Rift — an interdimensional (and most significantly, barren) aircraft the place you’ll be able to recruit pawns. The highs and lows of an uncapped body charge are clear, then, however we reside in hope that Capcom can optimise the title post-launch.
It is an actual disgrace, as a result of visually, Dragon’s Dogma 2 is commonly picturesque. The environmental element — significantly out within the wilds — is beautiful, and the lighting is immaculate. At instances, it seems like a correct current-gen launch — one thing that may by no means run on a PS4. The truth is, our solely presentational gripe is with the distinctly missing dialogue animations. Lip-syncing is barely a factor exterior of full-on cutscenes, and we swear that a few of the inventory animations are taken straight from the primary recreation. Jarring stuff, particularly when the remainder of the discharge seems so effectively realised.