As a part of a $1 billion funding in inner recreation improvement, Hasbro is engaged on a brand new recreation set within the G.I. Joe universe which is able to give attention to the workforce’s resident ninja, Snake Eyes. The mission was first revealed to be in pre-production final 12 months and is being developed by a workforce made up of Batman Arkham veterans. In response to a brand new interview by GamesIndustry.biz with Dan Ayoub, head of digital product improvement at Hasbro’s Wizards of the Coast, the sport will hopefully be a “shot within the arm” for the entire G.I. Joe franchise.
That is hardly the primary time a G.I. Joe recreation has ever been made. In truth, variations date again to the Atari 2600 period, with the primary, G.I. Joe: Cobra Strike, releasing in 1983. The latest recreation within the franchise was G.I. Joe: Operation Blackout, a third-person shooter launched in 2020 that at present has a 51 rating on evaluation aggregation website Metacritic. However the brand new recreation appears to be getting rather more love from franchise proprietor Hasbro than previous titles.
A lot of that comes all the way down to the developer behind the mission. Ayoub highlighted that Atomic Arcade is main improvement on the Snake Eyes recreation. Atomic Arcade is led by Ames Kirshen, who beforehand helped lead manufacturing on the Batman Arkham video games. The Arkham collection stays the excessive level of comic-inspired video video games for its creative motion and unique tackle the caped crusader. Having that pedigree behind the Snake Eyes recreation is an effective signal.
However one of many hurdles Hasbro faces is making individuals care about G.I. Joe sufficient at the moment to get the sport when it’s completed. To that finish, Ayoub says that the mission is “not your daddy’s G.I. Joe.” That makes it sound like Hasbro and Atomic Arcade can be taking a extra adult-oriented method to the sport and its material.
On the Atomic Arcade web site, Kirshen calls the studio’s tackle the franchise “edgier and extra mature.” He goes on to quote quite a few influences throughout movie, TV, comics, and video games, together with Steel Gear Stable, Name of Obligation, the Captain America films, and the current G.I. Joe comics from Satan’s Due and IDW. It’s a protracted listing, though the one factor that actually issues is that he talked about Sekiro as an affect on swordplay, and any ninja-focused recreation taking a web page out of Sekiro’s e-book is doing one thing proper.
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