Helldivers 2 has been out for simply over a month now, and the conversations across the meta have lingered totally on one explicit subject: gee, these tanky enemies certain are a ache within the butt.
In case you have not been preventing for Tremendous Earth, let me clarify. Enemy armour in Helldivers 2 does not simply scale back injury, it fully nullifies it—if you happen to’re utilizing the unsuitable gun, that’s. Bullets will ricochet off your foes, laser cannons will spark gloriously towards sheet steel and chitin, and you will get a useful little reticle marker to let simply how screwed you’re.
Although a patch this morning ramped down the presence of those enemies significantly at increased difficulties, the mechanic nonetheless stays. When you’re going through down a flamethrower hulk, and you do not have the suitable weapon for the job? You are screwed. Very like the sport’s reinforcement system, it is a huge distinction when positioned side-by-side with different horde shooter video games—particularly Left 4 Useless 2 and Warhammer 40k: Darktide.
Plink, plink
Darktide—and Vermintide 2, to an extent—each make use of heavy armour. Usually, enemies will waltz up with riot shields and fits, however their weak spots are usually one thing you possibly can intention at. You additionally are inclined to have a very good instruments to cope with them baseline, it is nearly execution.
Conversely, Left 4 Useless’s largest, baddest menace—the Tank—is beefy and intimidating sufficient that its iconic theme is stamped into my mind. However it’s nonetheless only a sack of hitpoints. It’s a must to use an terrible lot of gun to convey the bugger down, however a minimum of that each shot you are taking has an impression.
Helldivers 2, in the meantime, is content material to say “no, you do not truly get to do something right here.” Whereas most of its heavily-armoured enemies do have huge, shiny weak spots, in addition they are inclined to activate a dime. You may run circles across the Automaton hulk if you happen to get fortunate, but it surely’ll normally be accompanied by bots saturating the air with bullets. Equally, the Terminid charger has a fleshy bottom. But when it is targeted on you, you are solely more likely to get a few potshots in earlier than it about-faces and makes you are taking a dive once more.
Combating a Left 4 Useless Tank or one in every of Darktide’s boss enemies is a scary, tense affair—however you are normally solely overwhelmed in case your moment-to-moment selections are dangerous. In Helldivers 2, nonetheless, you solely actually lose fights with tanks if you happen to’re underprepared.
It owes this, partially, to the truth that it is also an arcadey tackle the navy sim, the place preparation and squad techniques are a requirement. Nonetheless—not having the suitable weapon on you, the proper loadout chosen, or a spare stratagem to-hand selections you make fairly a couple of minutes earlier than that bile spewer melts your face off.
If a participant can hint their steps again to a selection they made and say ‘sure, that is my fault’ whereas their bones flip to steaming goop, I believe this design selection guidelines. However in making that selection, Arrowhead’s using a really slim line between enjoyable and frustration.
One tank, ah ah ah! Two tanks, ah ah ah!
The beefcakes of Helldivers 2 don’t take care of setpieces. In different horde shooters, boss enemies will normally clear the room over the course of the encounter—both resulting from AI director wizardry or as a result of they wind up swatting their very own guys.
This is not a hard-and-fast rule, in fact. However even if you happen to’re swarmed, you possibly can normally use corridors, excessive floor, and sensible play to corral them right into a extra manageable space. To not point out, the smaller guys are simpler to mow down and fewer unfold out.
In distinction, Helldivers 2 is not afraid to encompass and overwhelm you. Its hulks, tanks, bile titans and chargers do not announce themselves with their very own theme music—they simply present up, usually with back-up and generally in batches. The quantity of instances I’ve stated “oh come on, one other one?” Too many instances.
The mad scramble to drag one thing FUBAR underneath management is superior once you even have methods to do this. I believe, nonetheless, that it’s totally telling how most participant complaints after the autumn of the Railgun adopted the tune of ‘can an Arrowhead Dev inform me what I used to be purported to do right here?’
That query was usually accompanied with a screenshot of 5 bile titans, crowded round a corpse like a flock of seagulls tearing right into a dropped portion of chips.
Susceptible to repeating myself—Helldivers 2’s manner of doing issues solely actually works if, nearly all of the time, it is the participant’s fault they’re up bug creek with out an orbital paddle.
Hindsight being what it was, I believe the problem of tank saturation turned such an issue as a result of, with out the Railgun’s ease-of-use and financial ammo depend, gamers had been simply working out of pebbles to sling at their goliaths. The identical story goes for these heavy-hitting stratagems, with lengthy cooldowns made worse by mission modifiers at increased difficulties.
The heavily-armoured nightmares of Helldivers 2 genuinely elevate the entire sport, even when the steadiness hasn’t fairly been struck but. That being stated, I hope Arrowhead’s continued adjustments do not tip the dimensions too far within the different path—as a result of the sheer hopelessness you get to really feel dying to an Automaton tank, is simply matched by the push you get moments afterwards, once you angle your drop-pod to land completely on its turret, scramble to the again, and dump your total magazine into its warmth vents for Tremendous Earth.