Night Star’s new 3D platformer Penny’s Large Breakaway obtained off to a strong begin when it arrived final month, however notably was capped at 30FPS. Thankfully, that is set to vary within the subsequent replace, with developer Christian Whitehead confirming the upcoming console replace will unlock the Change body fee.
This may enable gamers to decide on between 30FPS and a 60FPS choice. Just like Bomb Rush Cyberfunk, it might not essentially preserve silky-smooth efficiency at this body fee. This replace will even add anti-aliasing to 30FPS.
A strong patcharoo is out on PC now, and will likely be on consoles pending approval! Particularly Change patch will get a video mode to unlock the framerate to 60 ala Bombrush, or provides Anti-Aliasing in the event you select to remain locked. https://t.co/slAtOyFCpG— Christian Whitehead (@CFWhitehead) March 12, 2024
The console model of the most recent patch is awaiting “first social gathering approvals” earlier than it could possibly go reside. In meantime, this is a take a look at the most recent PC patch notes, which ought to a minimum of present an thought of what to anticipate when the Change replace does arrive.
In short, gamers can count on some fixes for Penny, YoYo, enhancements and even some repairs (which embody extra fixes). This is the total rundown through Steam (be aware patch notes could comprise spoilers):
Penny’s Large Breakaway v1.2 Patch Notes (PC)
At this time, we launched a patch that fixes a number of points. It additionally consists of updates and enhancements to current capabilities. Please ensure to replace your recreation to the most recent model. In lieu of the adjustments beneath, we will likely be resetting the leaderboards for 4-2. This patch introduces a repair to a bug that existed on this degree which allowed gamers to skip a big portion of the extent. We’ll proceed to observe the sport for future fixes and patches, however within the meantime, thanks for enjoying Penny’s Large Breakaway!
Penny has been training her performances! She’s going to now not…
Get caught on wall ledges and different objects.
Infinitely fall to her dying within the World’s Edge boss encounter.
Slide up slopes that aren’t the bottom.
Get caught in a brief infinite skid.
Get disconnected from YoYo throughout Whirl.
Lose all momentum when beginning a yoyo trip from a distance.
Infinitely tumble.
Lose all her velocity when transitioning from Sprint to Journey after YoYo retraction.
Get caught on the finish of a zipline when holding Journey or Throw till launched.
Moreover, YoYo has been coaching and can…
Cease going by means of as many partitions when thrown.
Now speed up extra constantly whereas swinging in larger body charges.
Be appropriately sized on the Zipline.
Ledge Seize on extra surfaces.
Cease releasing Penny from Edge Seize too early.
We’ve additionally requested the denizens to do some repairs and upgrades on this planet. Right here’s what they’ve been engaged on…
IMPROVEMENTS:
Omitted video settings from cloud saves – they’re solely saved domestically now!
Added Fullscreen video choice.
Any more, we are going to reset the worldwide cycle timer when restarting or dropping out
Point out all-time cleared Present Items/Dilemmas for a scene in Pause menu.
Added a fast restart characteristic to Time Assault – Simply maintain the highest face button!
Made Gusto reset to max when dropping out in Time Assault.
Recreation components will behave extra deterministically whenever you’re navigating Time Assault (through the use of a constant international random seed when restarting or dropping out).
Reminded the denizens to not begin the timer till Penny leaves Begin Platform in Time Assault.
Scrapbook photographs will now be full display when viewing in menu!
Added the flexibility to delete Scrapbook unlock progress.
Added Depth of Discipline video choice.
Tinkered with the Turnstile so Penny is constantly launched from the supposed launch level.
Adjusted the Rolling Log to not trigger tumble when impacting sloped floor.
REPAIRS:
Repaired the Suction Pipe so that it’s going to now all the time eject Penny with the supposed movement.
Politely requested the Peng Balloon to not trigger a mushy lock on the finish of Pengoville 2 when falling on Penny after touchdown on the Busker Stage.
Reminded the Scatter Birds that their shadows shouldn’t disappear for a body earlier than flying away.
Turned across the Whirl Screw within the Remaining Act in order that it screws within the right path.
Mounted the HUD so it’s going to now not draw after transitioning offscreen.
When opening pause menu the identical body Penny drops out, the stage will now play music correctly.
Mounted the water splash VFX.
Mounted visible points with the Fail Transition.
Corrected the Cannon object in order that it now not factors to invalid goal object references.
Whacked the aspect of the boombox in order that the SFX difficulty after defeating spoiler Decide Rufus now not happens.
Oiled the grease on the ball bearings in order that vertical digicam motion now all the time tracks on the right pace (digicam slack delta time scaling).
Have you ever tried out this recreation on the Change but? Depart a remark beneath.
[source store.steampowered.com]
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