Bear in mind Temtem? 4 years earlier than ‘Pokémon with weapons’ sport Palworld exploded onto the scene, massively multiplayer creature-collection journey Temtem got here out alongside comparable comparisons. Now, its developer has issued an open letter to gamers signaling the top of assist and teased what’s subsequent.
Within the message, posted to the Temtem Steam web page, developer Crema addressed what it mentioned was an “uptick” in neighborhood concern about Temtem following the announcement of Temtem: Swarm, a “survivor-like bullet heaven” spin-off due out later this 12 months.
Crema began its message by discussing the mismanaged expectations that got here from Temtem being tagged as an MMO on Steam when the plan was for it to be an MMO-lite. Attempting to make Temtem extra like a conventional MMO to satisfy these expectations brought on Temtem to “develop far past our unique intentions, and even past our grasp,” the developer admitted. “We perceive now that seeing the sport being referred to as an MMO in all places led to expectations that now we have failed to satisfy.”
Crema went on to clarify why it’s not including new islands and Tems, pointing to the restricted improvement functionality of a studio of its dimension. It’s the identical rationalization, in essence, for the dearth of extra multiplayer content material. Crema then apologized for options that have been promised however won’t be launched, together with PvP Draft and the Temtem API. “For our shortcomings and failure to ship these to you, we’re actually sorry,” Crema mentioned.
However the massive announcement is that patch 1.7, due out early June, will take away all the sport’s microtransactions after a neighborhood backlash. This implies Temtem’s whole monetisation system will probably be stripped out. Then, with patch 1.8, Crema mentioned it’s going to “alleviate FOMO” (the worry of lacking out) by letting gamers choose any battle go from the previous and full it. “Whereas it’s nonetheless very early to speak about monetization for future tasks, now we have discovered from this example and the lesson is obvious, and can maintain these learnings in thoughts for the longer term,” Crema mentioned,
Patch 1.8, then, is the final feature-filled patch of the standard dimension, Crema warned. “1.8 won’t have a Tamer Go, nor a Season, and there gained’t be extra Seasons going ahead,” it confirmed. “This doesn’t imply there gained’t be new patches sooner or later: we’ll proceed sprucing, fixing bugs, and balancing Temtem for so long as it wants it.
“Past the economic system, all these adjustments have been made contemplating the neighborhood’s suggestions and the sport’s wellbeing, as our mission for 1.8 onwards is to make the sport extra enjoyable, pleasing, rewarding and self-sustained, even within the absence of huge updates. Small updates will maintain showing within the type of bug-fixing and steadiness tweaks, as we don’t intend to shut the sport nor its server.”
Crema defined that it’s in a position to maintain Temtem working as a result of server prices are “slim”, which in flip means the developer can cowl prices “for a extremely, actually very long time.” However don’t maintain your breath for an offline mode. “With the sport servers perpetually on-line, we’re not considering an offline mode,” Crema mentioned. And what occurs if participant numbers dwindle to subsequent to nothing? Concern not, Crema reassured: “Temtem gained’t die if hundreds of individuals don’t play it every day, and its deal with a traditional journey marketing campaign ensures that anybody becoming a member of Temtem at any given time will benefit from the sport, be capable to discover each nook and cranny of the Archipelago, uncover its story, and procure every Temtem, even when alongside a small crew of gamers.”
And eventually, to the longer term. It doesn’t sound like Temtem 2 is a risk, not less than within the short-term. “If we ever have been to do that, we’d want to have the ability to produce a product and stream of content material that every one of you possibly can take pleasure in and like to the utmost,” Crema mentioned. “Such a product continues to be out of our grasp and attain: we’re merely not prepared. We’re, as a studio, too small to embark on the feat we’d like Temtem 2 to be; we don’t at present have the technical data, the time nor the power to deliver these concepts to life.”
Nevertheless, there may be an unannounced new sport set inside the Temtem universe within the works, codenamed Venture Downbelow. Crema mentioned it’s engaged on this thriller sport with a brand new engine. “Our intentions for Venture Downbelow are to construct new foundations and check out new issues we’d like to see in a hypothetical Temtem 2,” Crema mentioned. “By exploring a brand new fight system, a stronger engine and extra issues we are able to’t unveil but, we hope to be taught the right bases, and have sufficient preparation and expertise to place us nearer to the materialization of one thing as treasured to us – and also you – as Temtem 2 could be.”
We perceive many gamers really feel like Temtem has much more potential to unlock, and that it’s not all it might be, however for us that does not take away from the truth that we’re truly very proud of the ultimate product.
As for Temtem: Swarm, co-developed with GGTech Studio, Crema insisted “in no case have we eliminated any assets nor workforce members from Temtem’s improvement to make use of on Temtem: Swarm, nor can we plan to.” In the meantime, there’s a Temtem animated collection within the works.
“We perceive many gamers really feel like Temtem has much more potential to unlock, and that it’s not all it might be, however for us that doesn’t take away from the truth that we’re truly very proud of the ultimate product,” Crema concluded.
“We’re so excited to see how a lot Temtem has grown, and really feel like the ultimate product is an entire expertise, and a really pleasing one at that. Once we set out on this journey we couldn’t even dream of reaching this level, of getting created a sport with a lot content material, that gives a whole lot of hours of pleasure and enjoyable, and we’re pleased with all the pieces we’ve achieved and created. Whereas it’s not an ideal sport, and we’ve discovered so, a lot from it, we cherish this not-so-little sport of ours.”
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.